Introducing Form Enhanced

Releasing in 2016

Prototype interactive mobile user interfaces that communicate with Unity or UE4

Extenting upon a prototyping toolset called Form that was initally created to test interactions and gestures for mobile UI's. Form Ehanced allows rapid prototyping with Form's simple node based system but with a ton of improvements

Form Ehanced was created to showcases my extentions and allow rapid interaction / UI prototyping for the games industry

We shape our tools and thereafter our tools shape us
McLuhan Galaxy
Use Form's simple node editor and Form Ehanced new patches to exploring your own ideas in real time at 60 fps
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New Functionality

Harness new functionality only with Form Enhanced
Using Xcode I developed numerous plugins, patches and a container IOS app called Form enhanced

Screen recorder

Record, trim and share video recordings for quick audio and video feedback

Hardware

New patches to control external hardware
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Unity / Unreal

Use Open Sound Control (OSC) to broadcast and receive data from other OSC supported application, like Unity3D or UE4 on a Mac or Windows machine
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Body Tracking

When linked to Unity or UE4 Form Enhance makes use of custom hardware support enabling prototyping of movement based gestures and interactions
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Filter Packs

100 new blurs, enviroments, glitches, animations and tansitions filters

Posted by Just Add Music Media on Friday, 24 June 2016
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UX / UI Layouts

20 Responsive UI designs to fit any mobile or desktop screen size

Interactive Button Kit

20 styled interactive shader buttons running at 60fps
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Posted by Just Add Music Media on Thursday, 1 September 2016

Mixed Reality

Form Enhanced can be used as a companion prototyping tool for Mixed Reality, let me explain.
In one way we're trying to break you away from the walking dead mobile user, but mobiles are familiar and accessible their not going to disappear even in a Mixed Reality World (well not just yet anyway). Imagine your actual mobile morphing into an animated container with information surround it, a mobile device app could itself fine tune the 'amount' of mixed reality
Companion apps could also help 'outsiders' who are not 'plugged in' but want to experience a lite AR version or interact with an experience. Lessons must be learn from Google Glass, people got weirded out, participation could help with this
This symbiotic communication with Form Ehanced uses OSC (open sound control) networking to commitate with a Mixed Reality application created in Unity, UE4 on Mobile, Windows or macOS

Dynamic Backgrounds

Over 100 parameterised backgrounds

Component Patches

Enhanced grid view, scroller view and string array patches

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Audio / Video samples

Sound effects and video clips from some friends of mine

Example Applications

A bunch of video test apps I quickly build

Build your own macOS App

Drag your Form document into the Xcode Template to quickly create an IOS app for your device. Or send via Test Flight for quick distribution

Or distribute via an OSX app

Simply replace the Form document destributed with the Form OSX viewer to create a standalone application.

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Simple Device Proximity Sensor Plugin Source: https://github.com/jonathanhammond/Proximity-Card-Shuffle

Posted by Jonathan James Hammond on Monday, 14 December 2015

Game Studios

Whilst working at Sprung Studios I used Form Enhanced to prototype unique UI's for a number of game studios including

Sprung Studios

I created 'Form Enhanced' for Sprung Studio's as their Techical Art Director.
Here I built upon a fun UI prototyping tool called 'Form'.
Our enhanced version enabled us to design super rich interactive UI's prototypes for the Game's Industry

Code snippets

Fragment shader code can be exported and formated for use in other games engines
Uses OpenGL ES Shading Language, also known as GLSL ES. Shader code and copied from Patches to be included / exported into game engines
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