All work shown has been soley developed and designed by Jonathan Hammond unless otherwise stated :)


"If a picture is worth 1000 words, a prototype is worth 1000 meetings." —saying at @ideo

I am an avid prototyper and a believer of failing early, failing fast and failing often. As I design I prototype focusing on UX and IxD, developer time is expensive and design exploration is essential to find the right fit before beginning development.

Each prototyping tool I use I develop and shape in order to be shaped back by


As an early hardware tester for Kinect, Leap Motion and Thalmic Labs I developed 3D controller application's for their launch.

These application allowed me to test UX and UI design in three dimensions, this type of testing is key in VR / AR / MR


A lover of Sketch and a veten of Adobe Create Suite I pixel push alot, striving to find the best work flow . As an user interface designer I build graphics and accompanying rapid prototypes for every stage of the design process

My passion lies on with User Experience (UX), User Interaction Design (IxD) and User interfaces design (UI)

Creative Projects

From halloween stunts in a London cinema for Pepsi, facemapping for Fat Boy Slim, unique kiosks for O2, audio visual installations for Future Fest events and concept installtions for Footlocker, Nike and Plastic Pictures.

Mixed Reality

Mixed Reality is the future i've been waiting for. Along side UI designs I build / test / and learn the best pratices for 3D human interactions on many different peripherals.

Whether its your face, fingers, body or your arm, i’ve designed a musical controller for them! And made fun video's to demonstrate.


Great technical knowledge of popular music production software including Serato and Ableton Live. Stage designer for Fatboy Slim and JFB.


I have been awarded contacts and early access to the most revolutionaly hardware on the market today.

I was the first developer in the UK to develop for the Kinect, Leap Motion and Myo from Thalmic Labs. In this time I test, create UX guidelines and build application for their hardware launch.

Arduio developer and Internet of Things (IoT) builder. Bluetooth (BLE) abuser.


Since July 2015 I have been Techical Art Director for Sprung Studios.

Sprung Studios is an UX / UI consultancy studio for leading game studios. At Sprung I create working UI / UX wireframe and animations prototypes for mobile and console games. Below are a selection of companies we have worked with